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Back to the Pascal

Back to the Pascal is about a game I wanted to build in the early '90s. but couldn't, because I wasn't a good enough programmer yet. 35 years later, I decided to see if I could finally pull it off using the same hardware (i386) and programming language (Turbo Pascal) I used back then.

The project started as a weekly vlog, but a couple of weeks in, I realized it's going to be bigger and more demanding than I imagined. My initial "let's make a simple game" plan turned into an obsession: How far can I push the hardware? It's really more about the coding side than game design at the moment: low-level VGA programming and x86 assembly optimization.

Of course, there should be a game at the end, but the concept is still vague. Think of a racing game similar to Micro Machines with elements from Tony Hawk's Pro Skater.